-- Special

local BULLET = {}

-- General Information
BULLET.Name = "Dillon"
BULLET.Author = "Tech"
BULLET.Description = "Dillon gatling gun."
BULLET.AdminOnly = false
BULLET.SuperAdminOnly = false

-- Appearance
BULLET.Model = "models/props_debris/wood_splinters01e.mdl"
BULLET.Material = nil
BULLET.Color = nil
BULLET.Trail = nil
					

-- Effects / Sounds
BULLET.FireSound = {"Weapon_AR2.Single"}
BULLET.ExplosionSound = nil
BULLET.FireEffect = nil
BULLET.ExplosionEffect = "mghit"
BULLET.EmptyMagSound = nil

-- Movement
BULLET.Speed = 120
BULLET.Gravity = 0.004
BULLET.RecoilForce = 500
BULLET.Spread = 0.22
BULLET.AffectedBySBGravity = true

-- Damage
BULLET.DamageType = "SliceDamage"
BULLET.Damage = 40
BULLET.Radius = nil
BULLET.RangeDamageMul = nil
BULLET.NumberOfSlices = 3
BULLET.SliceDistance = 40000
BULLET.ReducedDamagePerSlice = 10
BULLET.PlayerDamage = nil
BULLET.PlayerDamageRadius = nil

-- Reloading/Ammo
BULLET.Reloadtime = 0.02
BULLET.Ammo = 20
BULLET.AmmoReloadtime = 1.6

BULLET.EnergyPerShot = 200

pewpew:AddBullet( BULLET )